![]() The +healing is based on gear at the time cast, not when it procs. Note that the 30% listed at Wowwiki is incorrect. It receives 28.6% of your +healing per charge (or 26.55% if you downrank to Rank 1 Earth Shield). It will last about 20-30 seconds on a player taking constant damage. Many consider this the shaman’s version of a heal over time. In most situations, shaman are better off casting Chain Heal Rank 4 ![]() It gets little benefit from your healing gear (only 42.8%). However, unlike a Paladin's Flash of Light, it is an expensive spell to cast. This is the fastest heal a shaman can cast. Shaman often use Rank 8 as well as Rank 12. You can spam Rank 1 to proc Ancestral Fortitude and stack Healing Way either before a pull or during a fight. Shaman often start casting this heal and then cancel if the tank is not taking damage And by stacking Healing Way we can boost its healing another 18%. It receives 86% of our plus healing, which is not reduced by talents to shorten cast time. ![]() It takes 2.5 seconds to cast (3.0 seconds without talents). This is the largest heal shaman can cast. They often take damage while you were casting so a chain heal or prayer of mending is the first thing to land – resulting in less overhealing on jumps #2 and #3. The beauty of chain heal is that it instantly jumps to two other people. This makes sense given that multiple healers will often target the same person who has taken damage. He found overhealing on the initial jump was about 50%, while overhealing on subsequent jumps was about 20%. Thud00 wrote a custom mod to measure overhealing on a per jump basis. Other trinkets proc based on “each spell cast.” In those cases, the jumps do not count as separate spells. A trinket such as or can proc on any jump of chain heal. Many trinkets will proc based on a “direct healing spells.” Each jump of chain heal is considered a direct heal. However, if you first target an Elemental, chain heal will bounce to members of the raid Therefore, chain heal will not bounce to Elementals if you first target a raid member for healing. Shaman's Fire and Earth Elementals are not considered part of the party/raid/group. It is sometimes better to target yourself for the first heal to make sure it jumps to two other targets. If Chain Heal jumps back to you on its first jump (the second heal), it will not jump to a third target. By using Rank 4, you reduce your mana costs by 19% but lose only 10% of your healing power. Rank 4 gets the full benefit of your plus healing since it is learned at level 61 and is not subject to the down ranking penalty. Many shaman downrank Chain Heal to Rank 4 (and sometimes even Rank 3). ![]() It receives the following bonuses from +healing gear:ĩ4% + 47% + 24% = 165% with Purification (+10%) and Improved Chain Heal (+20%) Crits from chain heal will proc Ancestral Fortitude. However, the healing done to the next target is based on the non-crit healing done. The shaman's Chain Heal, along with a priest's Circle of Healing, are the best multi-target heals in the game.Ĭhain heal can crit on any (or all) of the three jumps. Other times, the shaman will heal the raid by targeting the main tank and letting the chain heal bounce to melee or other raid members. Shaman are often assigned to heal the raid, meaning healing everyone besides the main tank. In many raids, chain heal will represent more than 90% of all healing. The heal can jump back to the shaman if they have taken damage. If there are no targets in range below 100% it will not jump. The jump range of the spell is approximately 10-15 yards. Each jump reduces the healing done by 50%. After healing the initial target, the healing effect will jump to the most damaged target (by absolute health) within range. Chain heal is the shaman's signature heal and the one that all the other healing classes wish they had.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |